Guides

Implementation guides that apply to every Board SDK. Each guide shares one narrative; code samples toggle between Unity, Godot, and Web — pick the language that matches your stack and the choice sticks across pages.

Available guides

Touch

Read finger touches and Piece placements: the shared contact model (fields, phases, finger vs Piece, per-SDK conventions), how to receive contacts in each SDK, and how to handle positions, orientation, phases, and Glyph ids.

Piece Interaction Design

Design patterns for Piece-based gameplay: interaction vocabulary, Piece types, and communicating Piece usage to players.

Profile Switcher

Show a native button that lets players switch profiles during gameplay.

Player Management

Manage players and sessions in your Board app: identification, avatars, and session lifecycle.

Pause Menu

Implement and customize Board’s system pause overlay: custom buttons, audio track controls, and result handling.

Save Games

Persistent save game storage with player associations, metadata, and storage quotas.

Avatars

Fetch and render player avatars (the small PNGs that come with each profile).

App Lifecycle

Foreground/background, the pause overlay, and clean shutdown.


SDK-specific guides

A few topics are specific to one engine: