Guides
Implementation guides that apply to every Board SDK. Each guide shares one narrative; code samples toggle between Unity, Godot, and Web — pick the language that matches your stack and the choice sticks across pages.
Available guides
Touch
Read finger touches and Piece placements: the shared contact model (fields, phases, finger vs Piece, per-SDK conventions), how to receive contacts in each SDK, and how to handle positions, orientation, phases, and Glyph ids.
Piece Interaction Design
Design patterns for Piece-based gameplay: interaction vocabulary, Piece types, and communicating Piece usage to players.
Profile Switcher
Show a native button that lets players switch profiles during gameplay.
Player Management
Manage players and sessions in your Board app: identification, avatars, and session lifecycle.
Pause Menu
Implement and customize Board’s system pause overlay: custom buttons, audio track controls, and result handling.
Save Games
Persistent save game storage with player associations, metadata, and storage quotas.
Avatars
Fetch and render player avatars (the small PNGs that come with each profile).
App Lifecycle
Foreground/background, the pause overlay, and clean shutdown.
SDK-specific guides
A few topics are specific to one engine:
- Unity: Performance, Simulator
- Godot: Performance, Off-Device Development