Guides

In-depth implementation guides for Board Unity SDK features.

Available Guides

Touch Input

Handle multi-touch contacts, glyphs, and finger tracking from Board hardware. Includes debug overlay UI and ML model documentation.

Piece Interaction Design

Design patterns for Piece-based gameplay: interaction vocabulary, Piece types, and communicating Piece usage to players.

Simulator

Test Board input in the Unity Editor without hardware. Place, move, and rotate virtual Pieces using mouse and keyboard.

Profile Switcher

Show a native button that lets players switch profiles during gameplay.

Player Management

Manage players and sessions in your Board application, including player identification, avatars, and session lifecycle.

Pause Menu

Implement and customize Board’s pause screen in your application, including custom buttons and audio track controls.

Save Game System

Persistent save game storage with player associations, metadata, and storage management.

Performance

Frame rate configuration and rendering best practices for Board hardware.