Board
Board.Session
BoardAIPlayerType Struct
Defines an AI player type that a game supports.
public struct BoardAIPlayerType
Remarks
Games register their available AI types (e.g., “Easy”, “Hard”, “Master”) via SetAIPlayerTypes(BoardAIPlayerType[]). Each type has a display name shown in the player selector and an optional description.
| Fields | |
|---|---|
| description | A description of this AI type’s behavior (e.g., “Plays conservatively”). |
| name | The display name of this AI type (e.g., “Easy”, “Hard”, “Master”). |