Board

Board.Session

BoardAIPlayerType Struct

Defines an AI player type that a game supports.

public struct BoardAIPlayerType

Remarks

Games register their available AI types (e.g., “Easy”, “Hard”, “Master”) via SetAIPlayerTypes(BoardAIPlayerType[]). Each type has a display name shown in the player selector and an optional description.

Fields  
description A description of this AI type’s behavior (e.g., “Plays conservatively”).
name The display name of this AI type (e.g., “Easy”, “Hard”, “Master”).