Board
Board.Input.Simulation
BoardContactSimulation Class
Provides a mechanism to simulate input on a Board device in the Unity Editor.
public class BoardContactSimulation
Inheritance UnityEngine.MonoBehaviour 🡒 BoardContactSimulation
| Properties | Â |
|---|---|
| currentIcon | Gets or sets the current BoardContactSimulationIcon. |
| instance | Gets the current instance of BoardContactSimulation. |
| useMouseAsFinger | Gets or sets a value determining whether the mouse should be simulated as a finger. |
| Methods | Â |
|---|---|
| ClearAllContacts() | Clears all simulated contacts. |
| ClearCurrentContact() | Clears the current simulated contact. |
| Destroy() | Destroys the current instance. |
| Disable() | Disables the current instance. |
| Enable() | Enables the current instance. |
| Events | Â |
|---|---|
| iconChanged | Occurs when the current BoardContactSimulationIcon is changed. |
| iconCleared | Occurs when the current BoardContactSimulationIcon is cleared. |