Board
Board.Input
BoardUIInputModule Class
UI input module for input from Board.
public class BoardUIInputModule : UnityEngine.EventSystems.PointerInputModule
Inheritance UnityEngine.MonoBehaviour 🡒 UnityEngine.EventSystems.UIBehaviour 🡒 UnityEngine.EventSystems.BaseInputModule 🡒 UnityEngine.EventSystems.PointerInputModule 🡒 BoardUIInputModule
Remarks
When running on Board hardware and Board.Input.BoardUIInputModule.m_DisableCompetingModules is
true (the default), this module automatically disables any other
UnityEngine.EventSystems.BaseInputModule components on the same GameObject (e.g.,
InputSystemUIInputModule or StandaloneInputModule) to prevent
input conflicts. In the Editor, no modules are disabled so standard mouse/keyboard
input continues to work. Set Board.Input.BoardUIInputModule.m_DisableCompetingModules to false
in the Inspector to opt out of this behavior.
| Properties | Â |
|---|---|
| forceModuleActive | Gets a value that indicates whether the BoardUIInputModule should be forced to be active. |